Indeed, another DePaul gaming student recommended Wade to Owlchemy. The company approached Wade after college, and then again in 2017. At that point, the timing was right, so Wade accepted the offer. “The kind of work they do aligns really well with the kind of work I like to do, which is physics games and funny games that are nonviolent, family-friendly and colorful,” Wade says. “I’m learning a lot.”
Outside of work, Wade is playing around with some new ideas—top-secret prototypes at the moment—and preparing an update for “Sausage.” Look out for wobbly, bobbly cats to grace Sports Club Island soon. “Then I will be done with it,” Wade says. “But long term, I’ll continue to make games for myself, and if they succeed, I’ll hopefully move on to even bigger games.”