Materials for Hosting a DeSports High School Esports Program

DeSports was developed to bridge high school students’ enthusiasm for gaming and their capability to pursue careers in computer science and other STEM related fields.  Too often passionate gamers do not pursue computing-related careers due to a lack of computer self-efficacy, accessible career learning resources, and relatable industry role models. By grounding the DeSports curriculum in esports, students who might otherwise forgo computing programs will be motivated by the link between their sport and their possible future careers in computer science and STEM.

DePaul’s Jarvis College of Computing and Digital Media is offering the third annual DeSports as a week-long summer day camp. During the program high school students enjoy immersive esports experiences; learn about computer science related fields; build agency through essential Global Professional Skills such as communication, collaboration, creativity, problem solving within a technical context, and empathic support; and nurture a healthy, positive, and reflective community.

Thanks to funding from the CME Group Foundation and DePaul University, the DeSports Institute was developed and presented by John McCarthy. This Institute provides the background and resources to implment a DeSports Program. While DePaul implements DeSports as a week-long camp, the curriculum may be adapted to other out-of-school time implementations, such as an after-school club.

Click here for a video of the Institute presented on June 24, 2024.
Check the Resources page for a copy of the materials.
For questions, please email desports@depaul.edu.